Here you'll find my User Experience and Visual Design case studies and example work. You can also read about my design thinking, branding process, and illustrations.
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617-390-3116  write me

617-390-3116  write me

617-390-3116

write me

Hello, future friends!

Thanks for taking the time to get to know me.

I want to use my creative energy and my design experience to make a positive change in how we choose to work and play.  I’ve read about your interactive AR/VR puzzle work and it feels like a real combination of things I’ve learned building escape rooms and more traditional digital experiences. I think it also ties importantly to your views on remote culture and my feelings about what a productive work lifestyle can be. I love to create, and it doesn’t matter if it’s visual, story-telling, or interactive, as long as I get to work with other talented people to do it. I never want to stop learning new things, and the best way to do that is to go places I’ve never been before. 

Ultimately, what really gives me energy is working with other passionate people, so I’d like to join your team in bettering the way we interact with each other through technology. After this past year and a half of working remotely with my current creative team, I've felt all of the pain points that come with needing to workshop on zoom calls using online whiteboards. But, what I also have taken away from it is optimism when I hear how people's work/life balances are being restored. I'm seeing more people at more companies begin to learn a better way to treat each other and our world. I want to be a part of that.

Sincerely, Stevie MacLeod

Hello, future friends!

Thanks for taking the time to get to know me.

I want to use my creative energy and my design experience to make a positive change in how we choose to work and play.  I’ve read about your interactive AR/VR puzzle work and it feels like a real combination of things I’ve learned building escape rooms and more traditional digital experiences. I think it also ties importantly to your views on remote culture and my feelings about what a productive work lifestyle can be. I love to create, and it doesn’t matter if it’s visual, story-telling, or interactive, as long as I get to work with other talented people to do it. I never want to stop learning new things, and the best way to do that is to go places I’ve never been before. 

Ultimately, what really gives me energy is working with other passionate people, so I’d like to join your team in bettering the way we interact with each other through technology. After this past year and a half of working remotely with my current creative team, I've felt all of the pain points that come with needing to workshop on zoom calls using online whiteboards. But, what I also have taken away from it is optimism when I hear how people's work/life balances are being restored. I'm seeing more people at more companies begin to learn a better way to treat each other and our world. I want to be a part of that.

Sincerely, Stevie MacLeod

Hello, future friends!

Thanks for taking the time to get to know me.

I want to use my creative energy and my design experience to make a positive change in how we choose to work and play.  I’ve read about your interactive AR/VR puzzle work and it feels like a real combination of things I’ve learned building escape rooms and more traditional digital experiences. I think it also ties importantly to your views on remote culture and my feelings about what a productive work lifestyle can be. I love to create, and it doesn’t matter if it’s visual, story-telling, or interactive, as long as I get to work with other talented people to do it. I never want to stop learning new things, and the best way to do that is to go places I’ve never been before. 

Ultimately, what really gives me energy is working with other passionate people, so I’d like to join your team in bettering the way we interact with each other through technology. After this past year and a half of working remotely with my current creative team, I've felt all of the pain points that come with needing to workshop on zoom calls using online whiteboards. But, what I also have taken away from it is optimism when I hear how people's work/life balances are being restored. I'm seeing more people at more companies begin to learn a better way to treat each other and our world. I want to be a part of that.

Sincerely, Stevie MacLeod

Hello, future friends!

Thanks for taking the time to get to know me.

I want to use my creative energy and my design experience to make a positive change in how we choose to work and play.  I’ve read about your interactive AR/VR puzzle work and it feels like a real combination of things I’ve learned building escape rooms and more traditional digital experiences. I think it also ties importantly to your views on remote culture and my feelings about what a productive work lifestyle can be. I love to create, and it doesn’t matter if it’s visual, story-telling, or interactive, as long as I get to work with other talented people to do it. I never want to stop learning new things, and the best way to do that is to go places I’ve never been before. 

Ultimately, what really gives me energy is working with other passionate people, so I’d like to join your team in bettering the way we interact with each other through technology. After this past year and a half of working remotely with my current creative team, I've felt all of the pain points that come with needing to workshop on zoom calls using online whiteboards. But, what I also have taken away from it is optimism when I hear how people's work/life balances are being restored. I'm seeing more people at more companies begin to learn a better way to treat each other and our world. I want to be a part of that.

Sincerely, Stevie MacLeod

Resume

Skills

  • Visual Design
  • UX/UI Design
  • Interaction Design
  • Illustration
  • Micro-interactions
  • Conceptual Storytelling
  • Design for Native & Web
  • Agile
  • Accessibility
  • HTML & CSS
  • User Interviews
  • Prototyping
  • Creative Mentorship
  • User Flows
  • Style Guides
  • Component Libraries
  • Information Design
  • Marketing Design
  • Digital Art
  • Branding
  • Physical Art
  • Mural Design
  • Bad Puns
  • Good Nature

Skills

  • Visual Design
  • UX Design
  • Interaction Design
  • Illustration
  • Micro-interactions
  • Conceptual Storytelling
  • Design for Native & Web
  • Agile
  • Accessibility
  • HTML & CSS
  • User Interviews
  • Prototyping
  • Mental Modelling
  • Creative Mentorship
  • UI Design
  • User Flows
  • Style Guides
  • Component Libraries
  • Information Design
  • Marketing Design
  • Digital Art
  • Branding
  • Physical Art
  • Mural Design
  • Bad Puns
  • Good Nature

Skills

  • Visual Design
  • UX/UI Design
  • Interaction Design
  • Illustration
  • Micro-interactions
  • Conceptual Storytelling
  • Design for Native & Web
  • Agile
  • Accessibility
  • HTML & CSS
  • User Interviews
  • Prototyping
  • Creative Mentorship
  • User Flows
  • Style Guides
  • Component Libraries
  • Information Design
  • Marketing Design
  • Digital Art
  • Branding
  • Physical Art
  • Mural Design
  • Bad Puns
  • Good Nature

Experience

WorldWinner | UI/UX Manager | January 2020 - Present

  • Worked with the Product team to design new features for both web and app.
  • Lead a major re-skin project over half of 2020 to update the visual design language of the app to support conceptual theming.
  • Organized and supported user research studies including moderating usability tests. 
  • Encouraged communication lines between Product, Design, and Development to reduce the amount of "throw it over the wall" and foster co-working on projects.
  • Was a founding member of the Culture Club, organizing a Giftmas in July swap across four countries.


BevSpot | Director of User Experience & Design | August 2018 - November 2019

  • Managed a team of product designers to output the highest quality user experience with efficiency to match our product roadmap.
  • Personally contributed to the research, UX, and interaction design of primary product features, including:
    • Responsible for designing the UX and UI for sign-up flows, dashboards, and other core features of the application
    • Building the interface component library
    • Delivering component-state modules alongside responsive layout behaviors instead of traditional static page mockups
  • Refining the QA process of major feature releases so that feedback is received from all teams and prioritized

 

5 Wits Entertainment | Scenic Artist | May 2018 - August 2019

Outside of my software experience I’ve spent time creating physical environments and experiences in real-world gaming. Using wood, foam, and metal to build and scenic effects to finish, I worked on a wide variety of fabrication projects. I was also tasked with concepting a number of single-theme challenge rooms.

 

Cantina | Senior Visual Design Consultant | November 2013 - April 2017

Created digital and brand experiences for a wide variety of international clients, including interactive prototypes, interaction design, visual design systems, and user interfaces for both native and web applications. Types of customers ranged from Entertainment to Education.

 

Cambridge Healthtech Institute | Associate Art Director | June 2009 - October 2013

Created and maintained designs for international bio-tech research and pharmaceutical conferences. For each of these events I was responsible for:

  • Logo design and campaign strategy
  • Website, web banners, and email design
  • High-volume print material including an exhibitor prospectus, ads, printed agendas, on-site signage and trade show graphics
  • Worked with print vendors to assure the quality of our printed brochures, mailers, envelopes, and other print collateral

 

Around Town Publishing | Graphic Designer | 2006 - 2008

  • Worked with a team of designers in a fast paced, quick turn-around environment
  • Responsible for design and pre-press preparation for advertisements and page layout
  • Checked and resolved pre-press issues

 

 

Experience

BevSpot | Director of UX & Design
August 2018 - November 2019
  • Managed a team of product designers to output the highest quality user experience with efficiency to match our product roadmap.
  • Personally contributed to the research, UX, and interaction design of primary product features, including:
    • Responsible for designing the UX and UI for sign-up flows, dashboards, and other core features of the application
    • Building the interface component library
    • Delivering component-state modules alongside responsive layout behaviors instead of traditional static page mockups
  • Refining the QA process of major feature releases so that feedback is received from all teams and prioritized

 

5 Wits Entertainment | Scenic Artist
May 2018 - August 2019

Outside of my software experience I’ve spent time creating physical environments and experiences in real-world gaming. Using wood, foam, and metal to build and scenic effects to finish, I worked on a wide variety of fabrication projects. I was also tasked with concepting a number of single-theme challenge rooms.

 

Cantina | Senior Visual Design Consultant
November 2013 - April 2017

Created digital and brand experiences for a wide variety of international clients, including interactive prototypes, interaction design, visual design systems, and user interfaces for both native and web applications. Types of customers ranged from Entertainment to Education.

 

Cambridge Healthtech Institute | Associate Art Director
June 2009 - October 2013

 

Around Town Publishing | Graphic Designer 
2006 - 2008

 

 

Experience

BevSpot | Director of User Experience & Design
August 2018 - November 2019

  • Managed a team of product designers to output the highest quality user experience with efficiency to match our product roadmap.
  • Personally contributed to the research, UX, and interaction design of primary product features, including:
    • Responsible for designing the UX and UI for sign-up flows, dashboards, and other core features of the application
    • Building the interface component library
    • Delivering component-state modules alongside responsive layout behaviors instead of traditional static page mockups
  • Refining the QA process of major feature releases so that feedback is received from all teams and prioritized

 

5 Wits Entertainment | Scenic Artist
May 2018 - August 2019

Outside of my software experience I’ve spent time creating physical environments and experiences in real-world gaming. Using wood, foam, and metal to build and scenic effects to finish, I worked on a wide variety of fabrication projects. I was also tasked with concepting a number of single-theme challenge rooms.

 

Cantina | Senior Visual Design Consultant
November 2013 - April 2017

Created digital and brand experiences for a wide variety of international clients, including interactive prototypes, interaction design, visual design systems, and user interfaces for both native and web applications. Types of customers ranged from Entertainment to Education.

 

Cambridge Healthtech Institute | Associate Art Director
June 2009 - October 2013

 

Around Town Publishing | Graphic Designer 
2006 - 2008

 

 

EDUCATION

Kennesaw State University, Kennesaw, GA 
BFA in Graphic Design | 2008

User Experience Design Certification | 2012

Thanks for considering me, I hope we can be in touch soon. 

- Steph

Thanks for considering me, I hope we can be in touch soon. 

- Stevie

Thanks for considering me, I hope we can be in touch soon. 

- Stevie

617-390-3116 • write me @ifyoumake.it • Boston, MA