If you want to discuss any of these with me, or want to show me another way that we can be solving problems, let's chat!
Just remember, no process lives in a vacuum, so while some of these things might be improved there are probably many other conditions under which these evolved.
When features appear on the road map, my team is asked for a time estimate. My response is: well, it can take as much or as little time as you'd like, it just depends on how good you want it to be. Does this new experience get tacked onto an existing page, and just opens in a modal? Or do we take a look at our IA and consider re-combining other pages in the navigation or menu to give it a better position in the app hierarchy? What kind of testing do you want to do before design to establish confidence in the feature we're building?
Assigning a star level to a project gives us a definition of what efforts we expect to put into it. It keeps us from overthinking a small project so we can ship quickly. It also gives us a structure to medium or larger projects so we can better estimate the time needed for usability testing. Lastly, it also gives definition to the status of an in-flight project, as "halfway" through a one-star project vs a three-star project is like comparing apples to oranges.
When a test doesn't go as well as you'd hoped, can you be sure what caused it? Was the experience confusing? Was the feature not needed? Was the CTA just not catching the user's eye? We want to move quickly, so we try to test things as lightweight as possible... but are we sacrificing some other part of the experience by doing so?
At WorldWinner, they strugged with testing quickly. Legacy processes lead nearly everything to be tested through the A/B process instead of using other UX research methods. This means features had to be built fully by engineering before we ever got user feedback.
The image below isn't a solution, it was a tool for us to arrive at a common language. We needed to look at our processes and find the strengths and weaknesses in how we were exploring new features.
A high-level answer we did arrive at was this:
FRIENDS CAN CALL ME STEVIE